The FS series has always been, and will continue to be for the common user and that shows in terms of realism. ![]() ![]() That may very well be HUGE requriments, you don't know how easy/hard it is to program a game engine, none of us do. Two things i haven't been able to do in FS yet. All i want form the flight dynamics in FS is to be able to do a cobra maneuver and be able to "hover" a Pitts/aerobatic plane.
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